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        <dc:date>2024-08-26T14:36:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>asteroids</title>
        <link>https://stemin3d.uga.edu/topics/asteroids?rev=1724682969&amp;do=diff</link>
        <description>neo pha asteroid

&lt;title&gt;Near Earth Objects (NEOs) &amp;  Potentially Hazardous Asteroids (PHAs)&lt;/title&gt;

Introduction

Some intro reading materials about NEOs and PHAs.

	*  NEO Survey Act
	*  CNEOS
		*  Read “NEO Basics”
		*  There are other useful info in this website including: (1) NEO orbit into, (2) impact risk, (3) discovery statistics, (4) recent flybys (</description>
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        <dc:date>2024-08-26T14:36:09+00:00</dc:date>
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        <title>c_template</title>
        <link>https://stemin3d.uga.edu/topics/c_template?rev=1724682969&amp;do=diff</link>
        <description>&lt;title&gt;Dummy Title&lt;/title&gt;

General Description of the Simulation

TBA

Important pending tasks (or notes/ideas) to complete the simulation.

	*  Task 1
	*  Task 2
	*  ...

Prerequisites


These are technical prerequisites (3D model components) to create this simulation.</description>
    </item>
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        <dc:date>2024-12-06T16:06:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>coords</title>
        <link>https://stemin3d.uga.edu/topics/coords?rev=1733501198&amp;do=diff</link>
        <description>celestial_coordinate virtual_night_sky

Developing the Celestial Sphere Platform (i.e., Virtual Night Sky)

The main goal for this topic is to develop a platform for simulating a realistic night sky in Unity or Unreal Engine. The virtual night sky can be used in a handful of other simulations such as 'diurnal motions of celestial objects', 'seasonal constellations', 'time and calendar', etc.</description>
    </item>
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        <dc:date>2024-08-26T14:36:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cosmic_scale</title>
        <link>https://stemin3d.uga.edu/topics/cosmic_scale?rev=1724682969&amp;do=diff</link>
        <description>important, but can be challenging to show how an animation is clearly superior to a simple diagram</description>
    </item>
    <item rdf:about="https://stemin3d.uga.edu/topics/diurnal?rev=1724682969&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-26T14:36:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>diurnal</title>
        <link>https://stemin3d.uga.edu/topics/diurnal?rev=1724682969&amp;do=diff</link>
        <description>diurnal_motion

Diurnal Motion of the Celestial Objects

Celestial objects show various motions on the projected sky plane due to the motions of the Earth (rotation, orbital motion, etc.). This topic describes the apparent motions of celestial objects due to the Earth's rotation (diurnal motion).</description>
    </item>
    <item rdf:about="https://stemin3d.uga.edu/topics/doppler?rev=1724682969&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-26T14:36:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>doppler</title>
        <link>https://stemin3d.uga.edu/topics/doppler?rev=1724682969&amp;do=diff</link>
        <description>doppler

Doppler Effect

General Description of the Simulation

In this simulation, we can simulate the Doppler Effect with (1) sound and (2) color of light.

	*  We can create a sound with different frequency based on the relative speed between the source and observer.</description>
    </item>
    <item rdf:about="https://stemin3d.uga.edu/topics/eclipse?rev=1724708806&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-26T21:46:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>eclipse</title>
        <link>https://stemin3d.uga.edu/topics/eclipse?rev=1724708806&amp;do=diff</link>
        <description>eclipse

Simulating Solar/Lunar Eclipse

Using accurate ephemeris of the Sun, Earth, and Moon, we can simulate both solar and lunar eclipses of the past and future. Using real images of the Sun/Earth/Moont layered as textured images in a 3-D model, the simulation can show realistic eclipses as seen by an observer in space. By allowing a user to choose (1) the observation date and (2) the location of the viewing camera, we will allow students to explore the environment of the eclipse phenomenon s…</description>
    </item>
    <item rdf:about="https://stemin3d.uga.edu/topics/evolution?rev=1724682969&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-26T14:36:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>evolution</title>
        <link>https://stemin3d.uga.edu/topics/evolution?rev=1724682969&amp;do=diff</link>
        <description>There are plenty of diagrams showing the evolution of 0.5, 1, 2, 5 10, 30 solar mass stars, we just need to animate them.</description>
    </item>
    <item rdf:about="https://stemin3d.uga.edu/topics/gal_center?rev=1724682969&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-26T14:36:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gal_center</title>
        <link>https://stemin3d.uga.edu/topics/gal_center?rev=1724682969&amp;do=diff</link>
        <description>There should be publicly accessible, real astronomy images of the Galactic Center. We can make an animation out of these images showing stars flying around the G.C. (super massive blackhole). If we can do more challenging task, we can recreate the environment in 3D game engine with identified stars that are moving fast. By changing the mass of the blackhole, we can change the speed.</description>
    </item>
    <item rdf:about="https://stemin3d.uga.edu/topics/hubble?rev=1724682970&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-26T14:36:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hubble</title>
        <link>https://stemin3d.uga.edu/topics/hubble?rev=1724682970&amp;do=diff</link>
        <description>important, but can be challenging to show how an animation is clearly superior to a simple diagram</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-08-26T14:36:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>landscapes</title>
        <link>https://stemin3d.uga.edu/topics/landscapes?rev=1724682970&amp;do=diff</link>
        <description>this is a low priority because 1) it is more of a gee-whiz project rather than one that addresses one or more understanding or misconception issues, and 2) the landscapes of the inner planets vary widely, at least for Venus, Mars, and Earth.</description>
    </item>
    <item rdf:about="https://stemin3d.uga.edu/topics/lunar_phase?rev=1726081022&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-09-11T18:57:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>lunar_phase</title>
        <link>https://stemin3d.uga.edu/topics/lunar_phase?rev=1726081022&amp;do=diff</link>
        <description>moon llunar_phase



Latitude Dependent Lunar Phase Shapes.

General Description of the Simulation

The orientation of the lunar phase shape to the horizon (i.e., the position angle of the lunar shape) can tell us about the observer's geographic latitude. Therefore, from the photo of the various lunar shapes, students can estimate the location (latitude) of the observer. This is a simple 3-D representation of the relative positioning of the Sun, Earth, Moon, and the location of the Observer.</description>
    </item>
    <item rdf:about="https://stemin3d.uga.edu/topics/meteor_shower?rev=1724682970&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-26T14:36:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>meteor_shower</title>
        <link>https://stemin3d.uga.edu/topics/meteor_shower?rev=1724682970&amp;do=diff</link>
        <description>Meteor Shower

General Description of the Simulation

The nature of meteor shower (crossing of the dust trails [former cometary orbits] with the Earth's orbit). 

3-D nature of the phenomenon: not every cometary passage causes meteor showers. Need a right crossing.</description>
    </item>
    <item rdf:about="https://stemin3d.uga.edu/topics/orbits?rev=1756133500&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-08-25T14:51:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>orbits</title>
        <link>https://stemin3d.uga.edu/topics/orbits?rev=1756133500&amp;do=diff</link>
        <description>orbit gravity reflex orbital_elements

Orbital Motions

General Description of the Simulation

In this module, we can provide three sets of related simulations to teach students the following topics.

	*  Shapes of orbits:
		*  For a given gravity (hence the mass of the central star), based on the velocity of the secondary, various shapes of orbits are determined: elliptical (including circular), parabolic, and hyperbolic). Simulate these shapes with a range of $V$$a$</description>
    </item>
    <item rdf:about="https://stemin3d.uga.edu/topics/parallax?rev=1724682970&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-26T14:36:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>parallax</title>
        <link>https://stemin3d.uga.edu/topics/parallax?rev=1724682970&amp;do=diff</link>
        <description>pallax

Parallactic Motions

General Description of the Simulation

We can simulate the parallactic motion.

	*  the nature of the parallactic motion (Earth's orbital motion)
	*  magnitude of the motion as a function of distance
	*  the shape of the motion is dependent on the viewing direction (ecliptic latitude).</description>
    </item>
    <item rdf:about="https://stemin3d.uga.edu/topics/pollution?rev=1724682970&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-26T14:36:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>pollution</title>
        <link>https://stemin3d.uga.edu/topics/pollution?rev=1724682970&amp;do=diff</link>
        <description>light polution

&lt;title&gt;Simulation of Light Pollution&lt;/title&gt;

These are important pending tasks/notes for this simulation.

	*  Task 1
	*  Task 2
	*  ...

Prerequisites


The following prerequisites must be available to create this simulation.

	*  simulation of the night sky with horizon</description>
    </item>
    <item rdf:about="https://stemin3d.uga.edu/topics/precession?rev=1724682970&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-26T14:36:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>precession</title>
        <link>https://stemin3d.uga.edu/topics/precession?rev=1724682970&amp;do=diff</link>
        <description>precession zodiac

&lt;title&gt;Precession and Change of Zodiac Signs&lt;/title&gt;

General Description of the Simulation

Due to the precession of the Earth orbital plane, the reference point of the Equatorial Coordinate, Vernal Equinox, marches across the celestial sphere. This causes the change of Right Ascension of celestial objects hence the change of zodiac signs in every 2,000 years. This simulation describes this phenomenon.</description>
    </item>
    <item rdf:about="https://stemin3d.uga.edu/topics/radiation?rev=1724682970&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-26T14:36:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>radiation</title>
        <link>https://stemin3d.uga.edu/topics/radiation?rev=1724682970&amp;do=diff</link>
        <description>guess we could show a blackbody with temperatures that would carry it from about 3000 K to 30000 K (cooler might not be visible; higher just starts looking bluer and bluer) and as the color changes, an accompanying graph shows the curve increasing in size with the peak shifting to bluer wavelengths.</description>
    </item>
    <item rdf:about="https://stemin3d.uga.edu/topics/retrograde?rev=1725983625&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-09-10T15:53:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>retrograde</title>
        <link>https://stemin3d.uga.edu/topics/retrograde?rev=1725983625&amp;do=diff</link>
        <description>Retrograde Motion of Mars

General Description of the Simulation

Use Unity to create a simulation involving relative motion for the Sun, Earth, and Mars. After creating orbits for Earth and Mars, one can place a camera on Earth pointing toward Mars. Then, against the background sky, Mars will show a retrograde motion around the opposition of Mars.</description>
    </item>
    <item rdf:about="https://stemin3d.uga.edu/topics/seasonal_constellation?rev=1725640677&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-09-06T16:37:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>seasonal_constellation</title>
        <link>https://stemin3d.uga.edu/topics/seasonal_constellation?rev=1725640677&amp;do=diff</link>
        <description>celestial_sphere

Seasonal Constellations

By using the scripted simulation of celestial sphere, we can create a 3D simulation that illustrates the concept on the seasonal constellations. It may be necessary to explain the Earth's orbital motion along the Ecliptic and the concept of seasons beforehand. Then, because of the position of Earth on Ecliptic, only the nightside objects are visible hence the origin of the seasonal objects/constellations.</description>
    </item>
    <item rdf:about="https://stemin3d.uga.edu/topics/solar_cycle?rev=1727729447&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-09-30T20:50:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>solar_cycle</title>
        <link>https://stemin3d.uga.edu/topics/solar_cycle?rev=1727729447&amp;do=diff</link>
        <description>sun solar_cycle

Solar Activity Cycle

Assigned to Nick (on 01/22/2024)

General Description of the Simulation




&lt;https://svs.gsfc.nasa.gov/3505&gt;differential rotationSOHO




[A sequence of synoptic solar images]



For this project, we should be able to download a set of synoptic (i.e., rotation-corrected) images of the Sun. &lt;https://proba2.sidc.be/Synoptic-observations&gt; can be a good place to obtain relevant images. Then, use these images (one at a time) to lay down a texture on a Blender-cr…</description>
    </item>
    <item rdf:about="https://stemin3d.uga.edu/topics/solar_model?rev=1738343893&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-01-31T17:18:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>solar_model</title>
        <link>https://stemin3d.uga.edu/topics/solar_model?rev=1738343893&amp;do=diff</link>
        <description>sun solar

&lt;title&gt;Photorealistic Model of the Sun&lt;/title&gt;

General Description of the Simulation

Check the commercial model of the photorealistic Sun here

Important pending tasks (or notes/ideas) to complete the simulation.

	*  Task 1
	*  Task 2
	*  ...

Prerequisites</description>
    </item>
    <item rdf:about="https://stemin3d.uga.edu/topics/ss_overview?rev=1732244068&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-11-22T02:54:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ss_overview</title>
        <link>https://stemin3d.uga.edu/topics/ss_overview?rev=1732244068&amp;do=diff</link>
        <description>solar_system

Solar System

Current status: Look at the following video of the screen recording by Ridwan 
from the Blender simulation session of the Solar System objects' orbital motions.

----------

Check AR Solar System &lt;https://www.youtube.com/watch?v=0rrDHIDpxoU&gt; which can place a SS planet on any real world flat surface.</description>
    </item>
    <item rdf:about="https://stemin3d.uga.edu/topics/ss_scale?rev=1724682970&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-26T14:36:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ss_scale</title>
        <link>https://stemin3d.uga.edu/topics/ss_scale?rev=1724682970&amp;do=diff</link>
        <description>Demonstration of the True size scale of the Solar System (SS)

General Description of the Simulation

When correct scales (for distances among SS objects and their radii) are used in any modeling of the Solar System, planets are invisible. 

In this simulation, to demonstrate the vast space among SS objects, we can create a simulation with a range of the radius scale for a fixed distance scale. Starting with the true scale, increase the size scale to a large value (up to several million). We can…</description>
    </item>
    <item rdf:about="https://stemin3d.uga.edu/topics/star_formation?rev=1724682970&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-26T14:36:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>star_formation</title>
        <link>https://stemin3d.uga.edu/topics/star_formation?rev=1724682970&amp;do=diff</link>
        <description>worth doing, but the problem is how.  We can't do our own MHD simulation, and if we animate someone else's (or use their animation), we need their permission.</description>
    </item>
    <item rdf:about="https://stemin3d.uga.edu/topics/telescope?rev=1724682970&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-26T14:36:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>telescope</title>
        <link>https://stemin3d.uga.edu/topics/telescope?rev=1724682970&amp;do=diff</link>
        <description>Simulate the effect of changing telescope aperture size from the diffraction-limited simulated PSF image. We can add realistic noises, atmosphere effects, etc. 

part of this should be ray tracings showing the various light paths</description>
    </item>
    <item rdf:about="https://stemin3d.uga.edu/topics/time?rev=1724682970&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-26T14:36:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>time</title>
        <link>https://stemin3d.uga.edu/topics/time?rev=1724682970&amp;do=diff</link>
        <description>time calendar

Astronomical Time and Calendar

This simulation covers the astronomical times and calendar systems. From this simulation, one can understand the difference between sidereal and synodic times by using the position of a prominent object such as the Moon moving around the Earth.</description>
    </item>
</rdf:RDF>
